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Dec 10, 20213 min read
Rotator: Project Retrospective
Final Playtest Feedback UI Pro: Player understand player's health, boss's health, boss's shield correctly Con: Some players don't know...
Dec 10, 20211 min read
Rotator
Overview ROTATOR is an inky black adventure game where you use a magic staff to generate gorgeous magical bullets to attack bizarre and...
Oct 19, 20213 min read
Lessons I learned from Mario Jump
Lessons I learned from Mario Jump...
We were required to clone a game as our first project in the Game Project course...
Sep 27, 20215 min read
Hades: Melee Combat System Breakdown
Hades is a fast-paced satisfying action RPG game. It distinguishes with its roguelike dungeon gameplay, rich interactions...
Aug 12, 20216 min read
Zelda-Botw – How to give players a feeling of freedom in an open-world game
Overview "The Legend of Zelda-Breath of the Wild", as a game released in 2017, gave a textbook answer to the question of how to make an...
Dec 31, 20201 min read
代号 · 破晓 - ongoing project
"代号 · 破晓" is a project still under development. We are creating a multiplayer action game based on the IP of Honor of Kings. Honor of...
Dec 31, 20203 min read
Let's Hunt Monsters - Game System Breakdown
The core gameplay of the game is similar to the game experience of card games. Every time you catch monsters, you have gambling...
Dec 30, 20203 min read
Let's Hunt Monsters - Overview
"Let's Hunt Monsters" is a commercial F2P mobile game published by our Studio. Although I didn't participate in the development of this...
Dec 24, 20203 min read
Beat on-beat - Review
Although we got the silver medal in the Tencent minigame event, when I reviewed our core game experience, I didn't think the game worth...
Dec 21, 20203 min read
Operation Trident - Review
Why didn't our game make it to the finals? In the past six weeks, we have made a game that other groups could not even imagine —— 3D...
Dec 17, 20201 min read
Beat on-Beat - Client Architecture
We constructed a simple client logic framework that separates logic from presentation. The most important concept in this framework is...
Dec 15, 20202 min read
Beat on-beat - Dev Diary
Source of Inspiration Our idea comes from clapping games in childhood, and we want to recreate the fun that players get from playing...
Dec 14, 20201 min read
Beat on-beat
"Beat on-beat" is a light rhythm PVP game. players follow the music rhythm control the characters, beat the opponent to win!
Dec 13, 20201 min read
Operation Trident - BackEnd & AI Framework
Tech Post. We devide our backend system into three modules: Room System, Battle System, AI System.
Dec 13, 20202 min read
Operation Trident - Space War Design
The Original Idea Space battle is the first of all the scenes we designed, and it is also the scene that I am mainly responsible for. In...
Sep 15, 20201 min read
Operation Trident
Operation Trident is my first attempt to create an independent game with a team of more than ten people.
Sep 2, 20202 min read
Operation Trident - Brain Storm
How we design Operation Trident...
Started with Brainstorming!