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Let's Hunt Monsters - Game System Breakdown

The core gameplay of the game is similar to the game experience of card games. Every time you catch monsters, you have gambling psychology like opening a treasure box, you don't know whether you can get a high basic attribute monster or not. This game has good control of randomness, which reduces the players' boredom of repeatedly catching monsters.



After a detailed analysis, Let's Hunt Monsters is a combination of the main gameplay of LBS catching monsters and the other six different game systems of drumming, ring battle, team battle boss, divine state, blockchain kitties, and divine stones. The following will briefly analyze these types of gameplay.


Catching Monsters



Introduction

Core gameplay. Players try to catch monsters by throwing "Magic Ball", and they can improve capture rate by feeding or using a higher level ball. The monster captured has 5 basic attributes, which are random.


Player Actions

Throw the ball directly or spin to catch the monsters encountered on the map.


Player Income

Monsters with random attributes, Exp, Moire(Basic currency in the game).


Comments

The good feeling of tossing the ball. And good control of probability and income.


Beat Drums



Introduction

The main way to get the magic ball and some basic props.


Player Actions

Beat drums placed on the map by other players.


Player Income

Magic balls, some basic props.


Comments

Good control of player income. The background of the drum is sometimes a local photo uploaded by other players, which adds interest.


Ring Battle



Introduction

The ring is usually set up in a crowded place. Players can choose to challenge any ranking on the rank. Rewards are settled at 1 p.m. every day. It is a place where various groups compete for rewards.


Player Actions

Choose the player to be challenged and arrange three monsters to fight, which is actually fighting with the left-behind monster of the previous player controlled by the robot.


Player Income

Every day, rewards are given to the top players of the ring. The monsters and character model of the player ranked first will be displayed in the ring.


Comments

Players competed fiercely in the early stage of the game. But after two or three months, the gap between players was widened, and the ring becomes a fixed output of some core players and loses its meaning. And it's difficult for the new players to get into this game to challenge long-time players.


Team Battle Boss



Introduction

A multiplayer team is required to challenge the boss together. After the victory, players can get the opportunity to capture the boss demon.


Player Actions

Players team up to challenge the boss at a fixed time and place.


Player Income

There is a free chance to challenge the boss every day, and you can pay for 3 additional opportunities. Players can capture more powerful monsters and gain a lot of EXP and Moire.


Comments

It has a good game experience in urban areas and increases the social networking of the game. But for players in remote areas, it is difficult to complete the boss challenge.



Divine State



Introduction

Under normal circumstances, players can only capture and locate monsters within 200m. The divine state allows players to move to the corresponding position by consuming spirit points and clicking the spot on the map, without the player actually walking there. Players can catch demons in the divine state, but some demons are not allowed to catch in the divine state.


Player Actions

Click the eight trigrams disk to enter the divine state, and click again to return to the normal state.


Player Income

Every move of the divine state will consume spirit points, which come from walking, finishing tasks, or using props. Players don't have to walk to every place to catch monsters.


Comments

The divine state not only gives extra rewards to the players who love to outdoors but also allows the players who don't like to go out to catch monsters in a limited way.


Blockchain Kitties



Introduction

Completely independent gameplay. A CryptoKitties copy mini game. Kitties have buffs for players to catch monsters.


Player Actions

An independent system entrance. Players can buy or sell blockchain kitties.


Player Income

Except for different looks kitties, different types of kitties have buffs for players.


Comments

The player feels fresh at first, but after buying a few kitties, the player will not have any other investment.


Divine Stones



Introduction

Players can wake up the divine stones of different distance requirements by accumulating steps. Divine stones have a higher chance to get high attribute monsters.


Player Actions

Get the divine stones through activities or tasks, and then unlock them by accumulating steps.


Player Income

Higher chance to get high attribute rare monsters.


Comments

Encourage players to go outside to accumulate steps. And set the player's daily limit of unlocking divine stones.


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